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Deltarune
I like that Deltarune is more RPG and not as subversive as Undertale. rather, it's still subversive but not quite in the "What is real?" meta way that the first game was known for (and a type of subversion that, ironically, has become cliche because of Undertale).
I honestly think it's going in the right direction gameplay-wise, and there's no shortage of the fun, slapstick dialogue that tobyfox excels at. But part of me thinks it would have been a wholly better experience as a standalone game rather than an Undertale retelling.
I honestly think it's going in the right direction gameplay-wise, and there's no shortage of the fun, slapstick dialogue that tobyfox excels at. But part of me thinks it would have been a wholly better experience as a standalone game rather than an Undertale retelling.
HorrorVale - Act 1
What are you thinking about? (game development edition)
Told myself that I would keep the new postgame content for Brave Hero Yuusha EX on the simple side of things and then I went and made practically a whole 'nother short game's worth of assets. Whoops.
I need a nap.
I need a nap.
Stepping Down as a Mod
If u work on ur game for 1 year, but u spent like 7 months idling, will i say "I've worked on this for 1yr or 5 months"?
The tagline told me "stop making excuses and make your game" but what if my excuse is that I suck
Collecting RMN Birthdays for a calendar! Send them my way in this status~
Taking Risks [Game Dev]
All I can say is that it's easier to add a serious moment to a comical game than it is to add a comical moment to a serious game. That's practically what the Mother/Earthbound series is built on: setting up a cheerful and silly narrative and then sucker-punching the player with something heart-wrenching.
It's much harder to do in reverse, especially if your narrative is set up in such a way that conveys a serious, gritty, or bleak world. Because at what point can you justify the characters having a good time?
It's much harder to do in reverse, especially if your narrative is set up in such a way that conveys a serious, gritty, or bleak world. Because at what point can you justify the characters having a good time?
What can you even say to someone who hasn't seen Star Wars?
Kindly acknowledge that they might not be a movie person or may be hype-aversive. Then open the conversation by asking what kinds of things they do enjoy.














